Some of our long time guild members that are big into the ToS started doing some number crunching to see if the General tree was even necessary to deal with. The changes on the main tree weren't that significant but it did take a little tweaking. Our main ToS had to do some experimenting on builds, but he is now ranging back up into 1800 DPS without having to deal with the general tree. There are still mana issues across the healing board since the patch. It's significant enough that all healers and possibly spell casters need to take a look at their feat trees. Our ToS has been able to hold spell weave indefinitely with his current build post patch. He still has to watch his mana a little bit but over all pretty decent parses have been achieved.
Got to say I love how this has worked. I notice a bit higher usage of my stamina when dealing with melee in raids though. It's not so much as to be unmanageable, but still it needs a little more watching. Now, FC say all swift mounts have been equalized, but I disagree. After testing with one of my guild mates; he on a Tiger, me on my Hyrkanian Horse....he still outstrips me in speed. Not sure how this works but I'm still not buying into the speed equalization of the mounts as yet. It's still nice though to be able to sprint much longer distances without worrying about combo stam issues. For that I'm pretty thankful.
Well, the patch overall was fairly smooth. BUT! there are some standing issues in game that have made serious play very difficult:
- Rubber banding and mini lag spikes in open world. Irritating but not game breaking. Still, combos are being missed or skipped. Makes it more of an annoyance.
- Lag spikes in Raids/instances: This is still infuriating. Patience has been our watchword, but it can be very very annoying. This has slowed out timing in combat seriously and has made it so when we should have won a fight, we lost it due to raid wide lag. It has also kicked some people out of the game.
- Adds bugged in W2: This was specific to our guild and not necessarily Server wide, but on 3 attempts at Suruah, 1 dusk fiend per run was bugged and would not die. Not a game breaker as it was frozen, but still an issue. Incubus/Succubus also had an odd bug. They wouldn't walk to each other on the regular proc. Instead at random interval, Inccy would literally RUN to Succi so it was a crazy race to get him back into his side of the room. Didn't break the encounter as we thought fast on our feet, but it was very annoying.
- Trade house not sending bought items. Now THIS is a real pisser. It is a server wide issue so be warned till a hotfix comes into play. Players attempting to collect items they bought from the Trader are not showing up in their mail at all. I think this is a by product of the game mail system changes that were put into effect so that if you mailed someone an item, it doesn't leave your inventory till they pick it up. Anyways, on one of my lowbie toons, I spent 6 gold for upgrades and have yet to see either the items or money returned. I dropped my Stonerune UI to see if that would change it and nope, it does not. GM said to repetition in a few hours if the items do not show up.
If you see any further issues you might want to add in, please post here. I's like to make a collection to send it up to FC to see what they can do about it.
Anyways, even with the issues which will prolly get fixed in the next week or so, I hope to see ya all out in Hyboria, slashing and hacking your way to glory!