So I had the opportunity to go check out the Forgotten City Solo in Unchained mode. I would not recommend it for a fresh lv 80 toon without any critigation and only lv 80 blues gear. It might be obtainable but is kind of a rough run. I first tried my fresh 80 Conq (Mhorgrim) in Brute speccing and had to pull individually on the trash mobs just to have a chance. Needless to say, it did not go well, especially at the first boss encounter.
So I went in on Czcibor, my Bear Shammy that has a fair amount of gear both Khitai and raid. Much easier. It was still a bit of a challenge, and here is why:
The panthers hit for a ton of damage and occasionally a bleed effect that is pretty vicious. All trash Mobs are lv 83 so it take a little bit of doing. The Scorpians have a lovely poison DoT as well as an armor wreck that makes life a lil annoying. Still, not too bad of a fight. Just about all of the Mobs were dropping tokens of esteem, and a few dropped pouches that contained some 2k Mastery books. Handy. All of them were giving me between 475-540 mastery pts. per kill, which isn't too bad by the way.
The First Boss:
Most of the mechanics are the same, when he stuns you, the second you get un-stunned, run out of his AoE or you will hate life. Second serious ability is a Leech life which has a pretty serious range on it. This one I was able to heal through fairly decently with no major issue, but on my Conq...epic fail. Not that my conq is bad, just badly geared with no critigation. Anyways, it was sort of a kite fight so be on your toes with it. Just be aware of his casts and be ready to move out of the way fast. I would say the first boss for my Bear Shaman was the hardest. Drop included some nice potions and a 20k mastery book. Not too bad there.
Don't forget to pick up the scrolls on the ground at the entrance of the main city, at the base of the steps, in front of the second boss and at the base of the long stairway up to the temple.
The Second Boss.
Same fight mechanic on the ledge. Blue Typhoon casts a little faster though so be ready for a lot of back and forth. When you see him cast the Typhoon, haul ass (read SPRINT) and get behind the wall. His other spells had dps in them, but again I wasn't too hard pressed to heal through them. The white tornadoes seem to hover a bit longer and do a fair amount more damage than on easy mode, so I would do a bit of fast footwork to avoid them. Other than that, the fight wasn't too overwhelming. Again loot was a hefty Mastery book along with some nice pots, and he also dropped a blue healer necklace. Didn't really do me much good per se as I am more inclined on the DPS side than heal botting.
Trash from here seem to aggro up pretty quick and at range. Individually or in pairs, not too hard to over come. However, at one point I was dealing with 4 casters which made things annoying. Again, they do have some increased distance to aggro.
Mechanics from here pretty much the same, the tree of life hit before you aggro all the mobs, no issue what so ever. Don't forget to drop the blood you have collected from the scrolls quest at the center of the Temple before taking on the final boss.
The Third Boss:
Now I'm not sure if it was just my lucky day, or if the instance developers didn't increase the difficulty of the final boss fight. I had him down about 80% before he cast his first knock back and sprint. The tactic here is the same, get to the alter he goes after and right click on it before he finishes casting his spell to keep him down. Then it's the chase game to burn him down. Anyways, he was an easy kill for me. Drop included a jar for mastery, more pots, 3 Imp Insignia Boxes of 30 tokens each...very nice, and another 20k Book of Mastery.
So, while you won't see major gear rewards, it is worth it to get the Imperial Insignias and all the mastery that comes along with it. Occasionally these bosses will drop decent Lv 80 Blue Cloaks, Necklaces and Rings which will assist in gearing.
I recommend this run as it only took me like 20 min to clear through and the mastery returns as well as the Imperial Insignias were worth my time. Go check it out when you get the chance! It's at the Gateway to Khitai if you haven't been there already. By the way, Both the Forgotten City and The Breach are scaleable dungeons to lv with from about lv 30 all the way on out to 80. The Breach also has an Unchained GROUP instance that will keep you well challenged with new and interesting fights. Once I can get my teams in there on a regular basis, I'll come back and give a report on the Boss fights there.
I have yet to hit up on the Deadman's Hand Solo Unchained. Never was fond of the area, but it may appeal to some, so go check it out if you get the chance.
PvE (21) Guild City (9) Patch 3.1 (8) AoC (7) Ghostwolves (6) Random Thoughts (6) The Ghostwolves (6) Wiccana (6) Guild Leadership (4) Guild Spotlight (4) PvP (4) Age of Conan (3) F2P (3) Game Performance (3) Immersion (3) Leadership (3) Raid (3) Rant (3) UI (3) 3.2 Patch (2) 3.3.6 (2) Bear Shaman (2) Conqueror (2) Crafting (2) Game mechanics (2) Gameplay (2) Guildmaster (2) Hotfixes (2) Hyborea (2) Patch 3.3.5 (2) Server Stability (2) T 1 Raid (2) Vanity Gear (2) bugs (2) 3.1.5 (1) Adventuring (1) Allies (1) Bank Space (1) Celeb Cameo (1) Charity (1) Class experiences (1) Community Age of Conan (1) Duel Speccing (1) Extra Life 2012 (1) Forums (1) Game Development (1) Guild Creation (1) House of Crom (1) In Game Store (1) Instances (1) Interface (1) Kang Pagoda (1) Khitai (1) Known Issues (1) Lag (1) Leveling (1) New Patch (1) Player Interview (1) PoM Revamp (1) RP (1) Raid Guild (1) Raid Relics (1) Rare Pets (1) Real Life (1) Screenshots (1) Server Activity (1) Solo Instance (1) Sprint Revamp (1) Summer Survey (1) Tactics (1) Teamwork (1) Tier 2 (1) ToS Revamp (1) Tyranny Server (1) Workarounds (1) content (1) new instances (1)